小朋友们好,大朋友们好! 我是猫妹,一名爱上Python编程的小学生。 欢迎和猫妹一起,趣味学Python。 今日主题 你玩(🍽)过游戏(🍀)吗? 你喜欢玩游戏吗? 手机游戏,电脑游戏,还是游戏机游(🔹)戏? pygame是一个跨平台Python库,pygame 作者是 Pete Shinners, 协议为 GNU Lesser General Public License。 pygame官网上有许多(🏒)游戏,如(⛸)下图: 咱们今天简单学习下pygame,了解用它做游戏的简单流程。 使用前,需要用pip安装下pygame库。 一、绘(🚞)制窗口 2行:导入pygame库 3行:导入pygame库中的局部变量 5~7行:定义单个颜色RGB变量 9行:该(🔒)函数在使用pygame时进行初始化,只有引用了该函数才能使用pygame提供的所用功能。 10行:实例化Clock对象 11行:设置每秒60帧,每秒更新不超过60次。 帧速率是指程序每秒在屏幕上绘制图像的数(💖)目,我们可以用FPS来表示它。 一般的计算机都能达到每秒60帧的速度。如果我们把帧速率讲(😡)得比较低,游戏会看上去较为卡顿。 pygame.time.Clock对象帮助我们确定程序要以多少最大的帧速率运行。 13行:(👵)设置窗口的名称 14行(🛡):设置游戏窗口大小 15行:设置窗口填充颜色 16行:刷新屏幕内容显示 18~23行:当玩家点击退出时才会退出,所以是一个循环结构。 19行:获取事件,比如鼠标、键盘等 20行:当用户点击了窗口的关闭,产生事件QUIT 21~22行:退出程序,pygame.quit()是pygame.init()函数(😴)的一种相反的函数(🗻),它运行的代码会使(✴)得(💚)Pygame库停止工作。在调用sys.exit()终止程序之前,总是应该先调用pygame.quit()。 23行:刷新屏幕 二、加(🐖)载游戏界面 1行:导入sys、os、random 9行:获取当前py文件所在路径 10行(⛷):当前py文件夹(🌌)路径下的Images,此路径存放一些图片 16~18行:加载三张图像(🌃)数据 (1).使用pygame.image.load()加载图像的数据 (2).使用游(📬)戏屏幕对象,调用blit方法(👊)将图像绘制到指定位置 (3).调用pygame.display.update()方法更新整个屏幕的显示 要(⚓)在创建的窗口中按照指定要求显示图片,需要三个步骤(👰): 19行:设置窗口大小 21~26行:设置player信息 精灵(sprite),一种能放在surface上的图片对象,可以进行移动、旋转、删除等操作(📮)。 创建(😣)sprite对象player,分别设置图像、大小、位置等。 31~34行:设置enemy信息 创建sprite对象enemy,分(📝)别设置图像、大小、位置(🛡)等。 36~38行:使用游戏屏幕对(🚷)象,调用(🛅)blit方法将图像绘(🈷)制到指定位置 三、动起来(🚃) 怎么让游戏动起来呢? 只需要修改两张汽车的照片位置即可,可以用键盘上的左右键控制汽车player的左右移动,另一辆汽车可以自动从上向下移动。 10行:变量moveSpeed用于定义汽(🏫)车移动速度 41~45行(🥙):如(😯)果按下了键盘方向键左键,且坐(🛋)标没有靠近最左边,使其向左移动,否则在窗口最左边不改变。 47~50行:如果按下了键盘方向键右键,且坐标没(⏬)有靠近最(💮)右边,使其向右移动,否则在窗口最右边不改变。 53~59行(📍):汽车enemy从上向下移(🐬)动,如果移出(🌟)窗口,则重新生成一个,位置在顶部,横坐标随机。 66~68行:打印时间信息,调试使用 四、碰撞检测 11行:对面(👫)汽车的最大速度 12行:定义变量(⏸)用于保存玩家分数 15行:定义一个函数(📗),当玩家汽车和对面汽车接触时退出(🕐)游戏 43行:窗口标题栏(🎿)会显示玩家当前的分数 66行:每躲过一个对面的小汽车时,分数加1 67~68行:每躲过一个对面的(🕝)小汽车时,对面小汽车速度加1,直(👗)到最大值 69~70:检测两个精灵对象是否接触,如果接触,退出游(🔅)戏 五、Game Over 5行:开始速度 22~40行:将游戏结束时,显示Game Over 16行:对面汽车索引 17行:是否暂停 49~53行:对面障碍物,是四个图片中的一个,随机出现 68~78行(🔏):随机产生一个障碍物 81~84行:空格(😣)键松开时,恢复对面车的运动速度,游戏暂停结束 94~97行:空格(🥑)键按下时,保存当前对面车的速度,游戏开始暂停 102~108行:当对面车移除游戏窗口时,销毁它 111~112行:当遇到特殊的车,速(Ⓜ)度降低到原始速度 源码 有朋友需要图片、源码等资源的话,可以点击阅读原文,然(🎨)后输入6666 好了,我们今天就学到这里吧! 如果遇到什么问题,咱们多多交流,共同解决。 我是猫妹,咱们下次见!import sysimport pygamefrom pygame.locals import *BLACK = (0, 0, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)pygame.init()clock = pygame.time.Clock()clock.tick(60)pygame.display.set_caption("疯狂赛车")screen = pygame.display.set_mode((500, 800))screen.fill(WHITE)pygame.display.update()while True: for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()
import sys, os, randomimport pygamefrom pygame.locals import *BLACK = (0, 0, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)GAME_ROOT_FOLDER=os.path.dirname(__file__)IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")pygame.init()clock = pygame.time.Clock()clock.tick(60)pygame.display.set_caption("疯(☔)狂赛车(✅)")IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))screen = pygame.display.set_mode(IMG_ROAD.get_size())h=IMG_ROAD.get_width()//2v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)player = pygame.sprite.Sprite()player.image = IMG_PLAYERplayer.surf = pygame.Surface(IMG_PLAYER.get_size())player.rect = player.surf.get_rect(center = (h, v))hl=IMG_ENEMY.get_width()//2hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)h=random.randrange(hl, hr)v=0enemy = pygame.sprite.Sprite()enemy.image = IMG_ENEMYenemy.surf = pygame.Surface(IMG_ENEMY.get_size())enemy.rect = enemy.surf.get_rect(center = (h, v))while True: screen.blit(IMG_ROAD, (0,0)) screen.blit(player.image, player.rect) screen.blit(enemy.image, enemy.rect) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()
import sys, os, randomimport pygamefrom pygame.locals import *from datetime import datetimeBLACK = (0, 0, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)moveSpeed = 5GAME_ROOT_FOLDER=os.path.dirname(__file__)IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")pygame.init()clock = pygame.time.Clock()clock.tick(60)pygame.display.set_caption("疯狂赛车")IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))screen = pygame.display.set_mode(IMG_ROAD.get_size())h=IMG_ROAD.get_width()//2v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)player = pygame.sprite.Sprite()player.image = IMG_PLAYERplayer.surf = pygame.Surface(IMG_PLAYER.get_size())player.rect = player.surf.get_rect(center = (h, v))hl=IMG_ENEMY.get_width()//2hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)h=random.randrange(hl, hr)v=0enemy = pygame.sprite.Sprite()enemy.image = IMG_ENEMYenemy.surf = pygame.Surface(IMG_ENEMY.get_size())enemy.rect = enemy.surf.get_rect(center = (h, v))while True: screen.blit(IMG_ROAD, (0,0)) screen.blit(player.image, player.rect) keys = pygame.key.get_pressed() if keys[K_LEFT] and player.rect.left > 0: player.rect.move_ip(-moveSpeed, 0) if player.rect.left < 0: player.rect.left = 0 if keys[K_RIGHT] and player.rect.right < IMG_ROAD.get_width(): player.rect.move_ip(moveSpeed, 0) if player.rect.right > IMG_ROAD.get_width(): player.rect.right = IMG_ROAD.get_width() screen.blit(enemy.image, enemy.rect) enemy.rect.move_ip(0, moveSpeed) if (enemy.rect.bottom > IMG_ROAD.get_height()): hl=IMG_ENEMY.get_width()//2 hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2) h=random.randrange(hl, hr) v=0 enemy.rect.center = (h, v) for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update() dt_obj = datetime.now() millisec = dt_obj.timestamp() print(millisec)
import sys, os, randomimport pygamefrom pygame.locals import *from datetime import datetimeBLACK = (0, 0, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)moveSpeed = 5maxSpeed = 10score = 0GAME_ROOT_FOLDER=os.path.dirname(__file__)IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")def GameOver(): pygame.quit() sys.exit()pygame.init()clock = pygame.time.Clock()clock.tick(60)pygame.display.set_caption("疯狂赛车")IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))IMG_ENEMY = pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png"))screen = pygame.display.set_mode(IMG_ROAD.get_size())h=IMG_ROAD.get_width()//2v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)player = pygame.sprite.Sprite()player.image = IMG_PLAYERplayer.surf = pygame.Surface(IMG_PLAYER.get_size())player.rect = player.surf.get_rect(center = (h, v))hl=IMG_ENEMY.get_width()//2hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2)h=random.randrange(hl, hr)v=0enemy = pygame.sprite.Sprite()enemy.image = IMG_ENEMYenemy.surf = pygame.Surface(IMG_ENEMY.get_size())enemy.rect = enemy.surf.get_rect(center = (h, v))while True: pygame.display.set_caption("疯狂赛车-得分(🕶) " + str(score)) screen.blit(IMG_ROAD, (0,0)) screen.blit(player.image, player.rect) keys = pygame.key.get_pressed() if keys[K_LEFT] and player.rect.left > 0: player.rect.move_ip(-moveSpeed, 0) if player.rect.left < 0: player.rect.left = 0 if keys[K_RIGHT] and player.rect.right < IMG_ROAD.get_width(): player.rect.move_ip(moveSpeed, 0) if player.rect.right > IMG_ROAD.get_width(): player.rect.right = IMG_ROAD.get_width() screen.blit(enemy.image, enemy.rect) enemy.rect.move_ip(0, moveSpeed) if (enemy.rect.bottom > IMG_ROAD.get_height()): hl=IMG_ENEMY.get_width()//2 hr=IMG_ROAD.get_width()-(IMG_ENEMY.get_width()//2) h=random.randrange(hl, hr) v=0 enemy.rect.center = (h, v) score += 1 if moveSpeed < maxSpeed: moveSpeed += 1 if pygame.sprite.collide_rect(player, enemy): GameOver() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update() # dt_obj = datetime.now() # millisec = dt_obj.timestamp() # print(millisec)
import sys, os, random, timeimport pygamefrom pygame.locals import *BLACK = (0, 0, 0)WHITE = (255, 255, 255)RED = (255, 0, 0)startSpeed = 5moveSpeed = startSpeedmaxSpeed = 10score = 0eNum = -1paused = FalseGAME_ROOT_FOLDER=os.path.dirname(__file__)IMAGE_FOLDER=os.path.join(GAME_ROOT_FOLDER, "Images")def GameOver(): textFonts = ['comicsansms','arial'] textSize = 48 fontGameOver = pygame.font.SysFont(textFonts, textSize) textGameOver = fontGameOver.render("Game Over!", True, RED) rectGameOver = textGameOver.get_rect() rectGameOver.center = (IMG_ROAD.get_width()//2, IMG_ROAD.get_height()//2) screen.fill(BLACK) screen.blit(textGameOver, rectGameOver) pygame.display.update() player.kill() enemy.kill() time.sleep(5) pygame.quit() sys.exit()pygame.init()clock = pygame.time.Clock()clock.tick(60)pygame.display.set_caption("疯狂赛车")IMG_ROAD = pygame.image.load(os.path.join(IMAGE_FOLDER, "Road.png"))IMG_PLAYER = pygame.image.load(os.path.join(IMAGE_FOLDER, "Player.png"))IMG_ENEMIES = []IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy.png")))IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy2.png")))IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "Enemy3.png")))IMG_ENEMIES.append(pygame.image.load(os.path.join(IMAGE_FOLDER, "IceCube.png")))screen = pygame.display.set_mode(IMG_ROAD.get_size())h=IMG_ROAD.get_width()//2v=IMG_ROAD.get_height() - (IMG_PLAYER.get_height()//2)player = pygame.sprite.Sprite()player.image = IMG_PLAYERplayer.surf = pygame.Surface(IMG_PLAYER.get_size())player.rect = player.surf.get_rect(center = (h, v))while True: pygame.display.set_caption("疯狂赛车-得分(🖌) " + str(score)) screen.blit(IMG_ROAD, (0,0)) screen.blit(player.image, player.rect) if eNum == -1: eNum = random.randrange(0, len(IMG_ENEMIES)) hl=IMG_ENEMIES[eNum].get_width()//2 hr=IMG_ROAD.get_width()-(IMG_ENEMIES[eNum].get_width()//2) h=random.randrange(hl, hr) v=0 enemy = pygame.sprite.Sprite() enemy.image = IMG_ENEMIES[eNum] enemy.surf = pygame.Surface(IMG_ENEMIES[eNum].get_size()) enemy.rect = enemy.surf.get_rect(center = (h, v)) keys = pygame.key.get_pressed() if paused: if not keys[K_SPACE]: moveSpeed=tempSpeed paused=False else: if keys[K_LEFT] and player.rect.left > 0: player.rect.move_ip(-moveSpeed, 0) if player.rect.left < 0: player.rect.left = 0 if keys[K_RIGHT] and player.rect.right < IMG_ROAD.get_width(): player.rect.move_ip(moveSpeed, 0) if player.rect.right > IMG_ROAD.get_width(): player.rect.right = IMG_ROAD.get_width() if keys[K_SPACE]: tempSpeed=moveSpeed moveSpeed=0 paused=True screen.blit(enemy.image, enemy.rect) enemy.rect.move_ip(0, moveSpeed) if (enemy.rect.bottom > IMG_ROAD.get_height()): enemy.kill() eNum = -1 score += 1 moveSpeed += 1 if moveSpeed < maxSpeed: moveSpeed += 1 if eNum >= 0 and pygame.sprite.collide_rect(player, enemy): if eNum == 3: moveSpeed = startSpeed else: GameOver() for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() pygame.display.update()
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